Marking two decades after the legendary game first launched across the Atlantic, offering players everywhere the tools to feel like a rock star. Not in reality, though you'd be hard-pressed convincing anyone who's nailed Free Bird’s lengthy guitar solo before an enthusiastic crowd of friends.
Created by Harmonix, Guitar Hero gave players a guitar-shaped controller to match coloured notes scrolling down the display synchronized to a song. Each riff corresponded to particular chords, producing the sensation of an authentic live show.
Harmonix had already experimented in the music genre before partnering with RedOctane, which was acquired by Activision in 2006. Collaboratively, they laid the foundations for a surprising billion-dollar franchise which made a remarkable influence for many musicians included, introducing decades-old bands to millions of gaming enthusiasts.
A former executive, former COO from the developer, recalls the early budgetary hurdles in securing the songs – despite the fact initial releases mostly used rerecorded tracks.
“We reproduced all the music since the dollar figure was so high,” he says. “Despite having the publishing rights alone, it proved nearly impossible. We failed to secure acts such as legendary groups – RedOctane had virtually no money, and our team was fairly certain the project would flop. However, when Guitar Hero became a hit, album purchases and radio play were going up, all artists desired to participate.”
He adds: “One of the remarkable aspects was how many parents reached out and thanked us for exposing their kids to the music they adored. It became a multigenerational thing.”
Classic Rock Finds Younger Fans
Irish group one featured act had Never Too Late in the 2008 release the popular installment. Guitarist Paul Mahon remembers the way the game brought older hits to the forefront: “Guitar Hero offered a bigger, younger audience. Typically this had been considered outdated material, however when it was featured on the title and teenagers discovered it, abruptly it became trendy. This validated it, and got rid of the outdated tag. It provided our catalog renewed popularity.”
In 2008, the band's first record was still unreleased stateside, meaning Guitar Hero served as a primary platform for exposure for the group as they went on US tour supporting AC/DC. “The roadies were playing Never Too Late during travel, and some of them knew us from Guitar Hero,” Mahon says.
Major Band Spin-offs Enduring Impact
Music's heavyweight names soon took advantage of the series’ popularity, with Aerosmith, Metallica and others starring in specialized game editions that focused on their music collections and related lore, imagery and rock’n’roll mythology. In the case of, Guitar Hero: Aerosmith, it was said to have made the group more money compared to their records. It sold well over 500,000 units in its first week, and sales of Aerosmith’s music saw an increase of up to 40% during an era when the music business faced decline.
The series still motivates nimble-fingered fanaticism within the community. Earlier this year, an online personality completed an impressive attempt featuring the challenging track – an infamously tough power-metal song made popular by Guitar Hero – using a fan-made version, a no-cost alternative with almost identical mechanics but an array of personalization features. The song is challenging enough on expert mode, not to mention performed at double speed while hitting every one of its near 4,000 notes. The streamer claimed it took nine months of practice.
“Guitar Hero offers a, fantasy thing. If you play Call of Duty, that doesn’t mean you ought to pick up actual weapons and enlist,” notes DragonForce guitarist the artist.
The band previously wrapped up a profitable run before their hit was featured on Guitar Hero III, but Li says it made them widely recognized. “I recall the record label informing us that we were records were moving rapidly,” he says. “It exploded when we next toured, and we performed right ahead of top acts on the Mayhem festival.”
In fact, DragonForce’s exposure via the game was so immense that it threatened to eclipsing everything else the band has done. Recently, the track was used in a trailer for Despicable Me 4. “Previously I felt differently, but now I accept it,” Li says. “Should you just listen to a single track, it’s totally cool – everyone’s got a unique musical journey and I’m glad we played a role of people’s lives”.
The Lasting Legacy from the Plastic Guitar
The best promotion, be it for automobiles, apparel or video games, goes further than selling something – it inspires a longing. Did Guitar Hero tap into that? “That’s exactly what we were trying to create,” Dornbrook says. “That thrill of being a rock star on the stage. From day one, the creators believed humans have a natural human desire to make music, and their goal was to use technology to allow people to do it”.
The majority installments were released over a mere five-year period between 2005 and 2010, featuring derivative titles such as DJ Hero, including a turntable controller, and the band-focused game. After that, corporate focus in plastic instruments died down, aside from a brief comeback several years later.
Games like the fan project and newer releases have maintained the community active, with expectations of something from the founders on the way. Recently formed developers has begun production on its debut rhythm-based title. The initial creators are both involved in advisory roles. Is the world ready to embrace a new entry in the spirit of Guitar Hero?
“We thought those games could be similar to sports games allowing annual update every year,” he remarks. “With abundant fresh tracks it could remain evergreen, thus I remain hopeful. There’s no reason for it to continue for future fans.”